Chaos;HEAd Experiment Conclusion
Author: nova
Greetings, I have returned from my vacation in Tenerife. It was pretty great – sunshine, warmth, beer…you know the stuff. Anyway, I reckon it’s time to get busy here as well before I lose even the last few of my readers. So let me start with a conclusion of my blogging experiment with Chaos;HEAd the animation. It was an interesting experience to do episodic blogging and I did indeed learn a thing or two about writing coherently and summarizing lots of difficult stuff – which was more than plenty in Chaos;HEAd.
Another and perhaps the most important single thing I realized was how much posting speed would affect the popularity. Quick posts would gather many times larger readership than those posted several days late. This is also the reason why I won’t be posting much about the final episode of Chaos;HEAd here – other blogs have already covered it and it would be a waste of time to write a post nobody is going to read. Anyway, I composed this handy little chart that illustrates how the posting time affects the readership (blue line). My posts on episodes 7 and 9 were very early – I worked my butt off and managed to get the posts out before any other blog doing C;H. However, for episodes 10 and 11 I was many days behind schedule and as you can see, they fared rather poorly.

What about Chaos;HEAd then? To cut the crap: It’s shit. During it’s latter third the show goes absolutely down the toilet and the terrible last episode does nothing to at least salvage whatever there is to salvage. Madhouse has failed and Chaos;HEAd is a show that’s definitely not worth neither the bytes it consumes on your hard drive or your hard-earned money. Either play the visual novel or (re)watch Higurashi no Naku Koro ni. More about this when I finally get out my season overview. Also, happy new year 2009.
PS. Lupus pretty much said it all.
«12:07:54» {+Lupus-sol} I think the lesson you should’ve learnt here, Nova, is don’t blog shitty shows
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